Scripts:
- Campbell Barton updated his Wavefront obj importer; - Jean-Michel Soler updated his paths import (eps part). BPython bug fixes: - oldie found by Ken Hughes: reference count of two pyobjects not being decremented in slider callback (Draw.c): http://projects.blender.org/tracker/index.php?func=detail&aid=2727&group_id=9&atid=127 - Gergely Erdelyi found that setText() in Text3d module was not updating str length var, leading to mem corruption and provided a patch: http://projects.blender.org/tracker/?func=detail&aid=2713&group_id=9&atid=127 - doc updates (suggested by Campbell) Thanks guys.
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@@ -850,6 +850,8 @@ static PyObject *Method_Toggle( PyObject * self, PyObject * args )
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static void py_slider_update( void *butv, void *data2_unused )
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{
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uiBut *but = butv;
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PyObject *ref = Py_BuildValue( "(i)", SPACE_VIEW3D );
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PyObject *ret = NULL;
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EXPP_disable_force_draw = 1;
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/*@ Disable forced drawing, otherwise the button object which
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@@ -862,8 +864,12 @@ static void py_slider_update( void *butv, void *data2_unused )
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spacescript_do_pywin_buttons( curarea->spacedata.first,
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uiButGetRetVal( but ) );
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/* XXX useless right now: */
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M_Window_Redraw( 0, Py_BuildValue( "(i)", SPACE_VIEW3D ) );
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/* XXX useless right now, investigate better before a bcon 5 */
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ret = M_Window_Redraw( 0, ref );
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Py_DECREF(ref);
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if (ret) { Py_DECREF(ret); }
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disable_where_script( 0 );
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@@ -491,11 +491,12 @@ static PyObject *Text3d_setText( BPy_Text3d * self, PyObject * args )
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if( !PyArg_ParseTuple( args, "s", &text ) )
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return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
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"expected string argument" ) );
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if (self) {
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MEM_freeN (self->curve->str);
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self->curve->str= MEM_mallocN (strlen (text)+1, "str");
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strcpy (self->curve->str, text);
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self->curve->pos= strlen (text);
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if( self ) {
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MEM_freeN( self->curve->str );
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self->curve->str = MEM_mallocN( strlen (text)+1, "str" );
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strcpy( self->curve->str, text );
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self->curve->pos = strlen ( text );
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self->curve->len = strlen ( text );
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}
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Py_INCREF( Py_None );
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return Py_None;
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@@ -14,7 +14,7 @@ Example::
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import Blender
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from Blender import Material
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mat = Material.New('newMat') # create a new Material called 'newMat'
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print mat.rgbCol # print its rgb color triplet
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print mat.rgbCol # print its rgb color triplet sequence
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mat.rgbCol = [0.8, 0.2, 0.2] # change its color
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mat.setAlpha(0.2) # mat.alpha = 0.2 -- almost transparent
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mat.emit = 0.7 # equivalent to mat.setEmit(0.8)
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@@ -87,9 +87,9 @@ class Material:
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@type mode: int
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@cvar mode: Mode flags as an or'ed int value. See the Modes dictionary keys
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and descriptions in L{Modes}.
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@cvar rgbCol: Material's RGB color triplet.
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@cvar specCol: Specular color rgb triplet.
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@cvar mirCol: Mirror color rgb triplet.
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@cvar rgbCol: Material's RGB color triplet sequence.
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@cvar specCol: Specular color rgb triplet sequence.
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@cvar mirCol: Mirror color rgb triplet sequence.
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@cvar R: Red component of L{rgbCol} - [0.0, 1.0].
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@cvar G: Green component of L{rgbCol} - [0.0, 1.0].
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@cvar B: Blue component of L{rgbCol} - [0.0, 1.0].
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@@ -221,14 +221,14 @@ class Material:
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def getRGBCol():
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"""
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Get the rgb color triplet.
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Get the rgb color triplet sequence.
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@rtype: list of 3 floats
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@return: [r, g, b]
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"""
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def setRGBCol(rgb = None):
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"""
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Set the rgb color triplet. If B{rgb} is None, set the color to black.
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Set the rgb color triplet sequence. If B{rgb} is None, set the color to black.
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@type rgb: three floats or a list of three floats
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@param rgb: The rgb color values in [0.0, 1.0] as:
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- a list of three floats: setRGBCol ([r, g, b]) B{or}
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@@ -237,14 +237,14 @@ class Material:
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def getSpecCol():
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"""
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Get the specular color triplet.
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Get the specular color triplet sequence.
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@rtype: list of 3 floats
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@return: [specR, specG, specB]
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"""
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def setSpecCol(rgb = None):
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"""
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Set the specular color triplet. If B{rgb} is None, set the color to black.
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Set the specular color triplet sequence. If B{rgb} is None, set the color to black.
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@type rgb: three floats or a list of three floats
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@param rgb: The rgb color values in [0.0, 1.0] as:
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- a list of three floats: setSpecCol ([r, g, b]) B{or}
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@@ -253,14 +253,14 @@ class Material:
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def getMirCol():
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"""
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Get the mirror color triplet.
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Get the mirror color triplet sequence.
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@rtype: list of 3 floats
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@return: [mirR, mirG, mirb]
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"""
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def setMirCol(rgb = None):
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"""
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Set the mirror color triplet. If B{rgb} is None, set the color to black.
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Set the mirror color triplet sequence. If B{rgb} is None, set the color to black.
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@type rgb: three floats or a list of three floats
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@param rgb: The rgb color values in [0.0, 1.0] as:
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- a list of three floats: setMirCol ([r, g, b]) B{or}
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@@ -459,7 +459,7 @@ class Material:
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"""
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Set the hardness of the specularity.
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@type hardness: int
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@param hardness: The new value in [1, 255].
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@param hardness: The new value in [1, 511].
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"""
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def getNFlares():
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@@ -622,7 +622,7 @@ class Material:
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"""
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Assign a Blender Texture object to slot number 'number'.
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@type index: int
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@param index: material's texture index in [0, 7].
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@param index: material's texture index in [0, 9].
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@type texture: Blender Texture
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@param texture: a Blender Texture object.
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@type texco: int
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@@ -635,7 +635,7 @@ class Material:
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"""
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Clear the ith (given by 'index') texture channel of this material.
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@type index: int
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@param index: material's texture channel index in [0, 7].
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@param index: material's texture channel index in [0, 9].
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"""
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def getTextures ():
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