Merge branch 'master' into blender2.8
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@@ -216,6 +216,7 @@ shader_node_categories = [
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NodeItem("ShaderNodeVolumeScatter", poll=eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeVolumePrincipled"),
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NodeItem("ShaderNodeEeveeSpecular", poll=object_eevee_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfHairPrincipled", poll=object_shader_nodes_poll)
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]),
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ShaderNodeCategory("SH_NEW_TEXTURE", "Texture", items=[
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NodeItem("ShaderNodeTexImage"),
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@@ -365,6 +366,7 @@ compositor_node_categories = [
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NodeItem("CompositorNodeChromaMatte"),
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NodeItem("CompositorNodeColorMatte"),
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NodeItem("CompositorNodeDoubleEdgeMask"),
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NodeItem("CompositorNodeCryptomatte"),
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]),
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CompositorNodeCategory("CMP_DISTORT", "Distort", items=[
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NodeItem("CompositorNodeScale"),
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