Fix #19473: Toggle Quad View options missing from UI.
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@@ -160,6 +160,7 @@ void ED_view3d_draw_offscreen(struct Scene *scene, struct View3D *v3d, struct AR
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void view3d_clipping_local(struct RegionView3D *rv3d, float mat[][4]);
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Base *ED_view3d_give_base_under_cursor(struct bContext *C, short *mval);
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void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar);
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#endif /* ED_VIEW3D_H */
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