2.5: Object module
* Split object_edit.c into multiple files: object_add.c, object_edit.c, object_hook.c, object_relations.c, object_select.c, object_transform.c. * Rename files to have consistent object_ and mball_ prefix: object_shapekey.c, object_lattice.c, object_vgroup.c, mball_edit.c. * Added operators: * vertex group menu and set active * apply location, rotation, scale, visual transform (location is new) * make local * make vertex parent * move to layer * convert to curve/mesh (not finished yet) * Many small fixes for marked issues, but still much code to be cleaned up here...
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@@ -89,14 +89,11 @@ void object_test_constraints(struct Object *ob);
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void ED_object_constraint_rename(struct Object *ob, struct bConstraint *con, char *oldname);
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void ED_object_constraint_set_active(struct Object *ob, struct bConstraint *con);
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/* editlattice.c */
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/* object_lattice.c */
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void mouse_lattice(struct bContext *C, short mval[2], int extend);
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void undo_push_lattice(struct bContext *C, char *name);
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/* editmball.c */
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void undo_push_mball(struct bContext *C, char *name);
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/* editkey.c */
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/* object_shapekey.c */
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void insert_shapekey(struct Scene *scene, struct Object *ob);
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void delete_key(struct Scene *scene, struct Object *ob);
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void key_to_mesh(struct KeyBlock *kb, struct Mesh *me);
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