Compositor: Reduce number of int<->float conversions in keying screen operation

This commit is contained in:
2014-10-01 16:44:35 +06:00
parent 957b945a18
commit 3dada2f8cf
2 changed files with 9 additions and 14 deletions

View File

@@ -188,9 +188,9 @@ KeyingScreenOperation::TriangulationData *KeyingScreenOperation::buildVoronoiTri
BLI_freelistN(&edges);
if (triangulation->triangles_total) {
rctf *rect;
rcti *rect;
rect = triangulation->triangles_AABB =
(rctf *) MEM_callocN(sizeof(rctf) * triangulation->triangles_total, "voronoi triangulation AABB");
(rcti *) MEM_callocN(sizeof(rcti) * triangulation->triangles_total, "voronoi triangulation AABB");
for (i = 0; i < triangulation->triangles_total; i++, rect++) {
int *triangle = triangulation->triangles[i];
@@ -206,11 +206,11 @@ KeyingScreenOperation::TriangulationData *KeyingScreenOperation::buildVoronoiTri
minmax_v2v2_v2(min, max, b->co);
minmax_v2v2_v2(min, max, c->co);
rect->xmin = min[0];
rect->ymin = min[1];
rect->xmin = (int)min[0];
rect->ymin = (int)min[1];
rect->xmax = max[0];
rect->ymax = max[1];
rect->xmax = (int)max[0] + 1;
rect->ymax = (int)max[1] + 1;
}
}
@@ -224,7 +224,6 @@ void *KeyingScreenOperation::initializeTileData(rcti *rect)
int triangles_allocated = 0;
int chunk_size = 20;
int i;
rctf rect_float;
if (this->m_movieClip == NULL)
return NULL;
@@ -242,14 +241,10 @@ void *KeyingScreenOperation::initializeTileData(rcti *rect)
if (!triangulation)
return NULL;
BLI_rctf_init(&rect_float, rect->xmin, rect->xmax, rect->ymin, rect->ymax);
tile_data = (TileData *) MEM_callocN(sizeof(TileData), "keying screen tile data");
for (i = 0; i < triangulation->triangles_total; i++) {
bool ok = BLI_rctf_isect(&rect_float, &triangulation->triangles_AABB[i], NULL);
if (ok) {
if (BLI_rcti_isect(rect, &triangulation->triangles_AABB[i], NULL)) {
tile_data->triangles_total++;
if (tile_data->triangles_total > triangles_allocated) {
@@ -316,7 +311,7 @@ void KeyingScreenOperation::executePixel(float output[4], int x, int y, void *da
for (i = 0; i < tile_data->triangles_total; i++) {
int triangle_idx = tile_data->triangles[i];
rctf *rect = &triangulation->triangles_AABB[triangle_idx];
rcti *rect = &triangulation->triangles_AABB[triangle_idx];
if (IN_RANGE_INCL(x, rect->xmin, rect->xmax) && IN_RANGE_INCL(y, rect->ymin, rect->ymax)) {
int *triangle = triangulation->triangles[triangle_idx];