- Restored 'align mode', which allows rotate/scale with only object centers
- commented out debug prints from theeth :)
This commit is contained in:
@@ -1443,10 +1443,10 @@ void Transform(int mode)
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BIF_undo_push("Transform");
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}
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printf("before postrans\n");
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// printf("before postrans\n");
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/* free data, reset vars */
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postTrans(&Trans);
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printf("after postrans\n");
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// printf("after postrans\n");
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/* mess from old transform, just for now (ton) */
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{
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@@ -1751,26 +1751,28 @@ int Resize(TransInfo *t, short mval[2])
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Mat3ToSize(tmat, fsize);
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}
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/* handle ipokeys? */
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if(td->tdi) {
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TransDataIpokey *tdi= td->tdi;
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/* calculate delta size (equal for size and dsize) */
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// commented out for now
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vec[0]= (tdi->oldsize[0])*(fsize[0] -1.0f) * td->factor;
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vec[1]= (tdi->oldsize[1])*(fsize[1] -1.0f) * td->factor;
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vec[2]= (tdi->oldsize[2])*(fsize[2] -1.0f) * td->factor;
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add_tdi_poin(tdi->sizex, tdi->oldsize, vec[0]);
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add_tdi_poin(tdi->sizey, tdi->oldsize+1, vec[1]);
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add_tdi_poin(tdi->sizez, tdi->oldsize+2, vec[2]);
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}
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else {
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// TEMPORARY NAIVE CODE
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td->ext->size[0] = td->ext->isize[0] + td->ext->isize[0] * (fsize[0] - 1.0f) * td->factor;
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td->ext->size[1] = td->ext->isize[1] + td->ext->isize[1] * (fsize[1] - 1.0f) * td->factor;
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td->ext->size[2] = td->ext->isize[2] + td->ext->isize[2] * (fsize[2] - 1.0f) * td->factor;
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if ((G.vd->flag & V3D_ALIGN)==0) { // align mode doesn't rotate objects itself
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/* handle ipokeys? */
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if(td->tdi) {
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TransDataIpokey *tdi= td->tdi;
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/* calculate delta size (equal for size and dsize) */
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// commented out for now
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vec[0]= (tdi->oldsize[0])*(fsize[0] -1.0f) * td->factor;
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vec[1]= (tdi->oldsize[1])*(fsize[1] -1.0f) * td->factor;
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vec[2]= (tdi->oldsize[2])*(fsize[2] -1.0f) * td->factor;
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add_tdi_poin(tdi->sizex, tdi->oldsize, vec[0]);
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add_tdi_poin(tdi->sizey, tdi->oldsize+1, vec[1]);
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add_tdi_poin(tdi->sizez, tdi->oldsize+2, vec[2]);
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}
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else {
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// TEMPORARY NAIVE CODE
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td->ext->size[0] = td->ext->isize[0] + td->ext->isize[0] * (fsize[0] - 1.0f) * td->factor;
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td->ext->size[1] = td->ext->isize[1] + td->ext->isize[1] * (fsize[1] - 1.0f) * td->factor;
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td->ext->size[2] = td->ext->isize[2] + td->ext->isize[2] * (fsize[2] - 1.0f) * td->factor;
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}
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}
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}
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VecSubf(vec, td->center, t->center);
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@@ -2022,7 +2024,7 @@ int Rotation(TransInfo *t, short mval[2])
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QuatMul(td->ext->quat, quat, td->ext->iquat);
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}
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else {
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else if ((G.vd->flag & V3D_ALIGN)==0) { // align mode doesn't rotate objects itself
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float obmat[3][3];
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/* are there ipo keys? */
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