BGE: fixed nomenclature of KX_Scene::addObject and KX_Scene::AddReplicaObject

KX_Scene::addObject: Changed the parameter "other" to "reference", as "other" doesn't mean anything.
KX_Scene::AddReplicaObject: Changed the parameter "parentobject" to "referenceobject", as the parameter did NOT contain a parent object in any way.

Now both functions use the same kind of name for the same thing.

Thanks to panzergame / Porteries Tristan.
This commit is contained in:
2015-04-06 17:11:36 +02:00
parent d0aae79505
commit 3e5332bb95
2 changed files with 11 additions and 11 deletions

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@@ -131,14 +131,14 @@ base class --- :class:`PyObjectPlus`
:type: Vector((gx, gy, gz))
.. method:: addObject(object, other, time=0)
.. method:: addObject(object, reference, time=0)
Adds an object to the scene like the Add Object Actuator would.
:arg object: The object to add
:arg object: The (name of the) object to add.
:type object: :class:`KX_GameObject` or string
:arg other: The object's center to use when adding the object
:type other: :class:`KX_GameObject` or string
:arg reference: The (name of the) object which position, orientation, and scale to copy.
:type reference: :class:`KX_GameObject` or string
:arg time: The lifetime of the added object, in frames. A time of 0 means the object will last forever.
:type time: integer
:return: The newly added object.