Merge branch 'master' into blender2.8
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@@ -294,13 +294,32 @@ void BlenderSync::sync_integrator()
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integrator->sample_all_lights_indirect = get_boolean(cscene, "sample_all_lights_indirect");
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integrator->light_sampling_threshold = get_float(cscene, "light_sampling_threshold");
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integrator->diffuse_samples = get_int(cscene, "diffuse_samples");
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integrator->glossy_samples = get_int(cscene, "glossy_samples");
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integrator->transmission_samples = get_int(cscene, "transmission_samples");
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integrator->ao_samples = get_int(cscene, "ao_samples");
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integrator->mesh_light_samples = get_int(cscene, "mesh_light_samples");
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integrator->subsurface_samples = get_int(cscene, "subsurface_samples");
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integrator->volume_samples = get_int(cscene, "volume_samples");
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int diffuse_samples = get_int(cscene, "diffuse_samples");
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int glossy_samples = get_int(cscene, "glossy_samples");
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int transmission_samples = get_int(cscene, "transmission_samples");
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int ao_samples = get_int(cscene, "ao_samples");
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int mesh_light_samples = get_int(cscene, "mesh_light_samples");
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int subsurface_samples = get_int(cscene, "subsurface_samples");
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int volume_samples = get_int(cscene, "volume_samples");
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if(get_boolean(cscene, "use_square_samples")) {
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integrator->diffuse_samples = diffuse_samples * diffuse_samples;
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integrator->glossy_samples = glossy_samples * glossy_samples;
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integrator->transmission_samples = transmission_samples * transmission_samples;
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integrator->ao_samples = ao_samples * ao_samples;
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integrator->mesh_light_samples = mesh_light_samples * mesh_light_samples;
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integrator->subsurface_samples = subsurface_samples * subsurface_samples;
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integrator->volume_samples = volume_samples * volume_samples;
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}
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else {
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integrator->diffuse_samples = diffuse_samples;
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integrator->glossy_samples = glossy_samples;
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integrator->transmission_samples = transmission_samples;
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integrator->ao_samples = ao_samples;
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integrator->mesh_light_samples = mesh_light_samples;
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integrator->subsurface_samples = subsurface_samples;
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integrator->volume_samples = volume_samples;
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}
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if(b_scene.render().use_simplify()) {
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if(preview) {
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@@ -400,7 +419,11 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D& b_v3d, const char *layer)
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render_layer.bound_samples = (use_layer_samples == 1);
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if(use_layer_samples != 2) {
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render_layer.samples = b_rlay->samples();
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int samples = b_rlay->samples();
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if(get_boolean(cscene, "use_square_samples"))
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render_layer.samples = samples * samples;
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else
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render_layer.samples = samples;
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}
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}
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@@ -715,6 +738,14 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine& b_engine,
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int preview_samples = get_int(cscene, "preview_samples");
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int preview_aa_samples = get_int(cscene, "preview_aa_samples");
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if(get_boolean(cscene, "use_square_samples")) {
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aa_samples = aa_samples * aa_samples;
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preview_aa_samples = preview_aa_samples * preview_aa_samples;
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samples = samples * samples;
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preview_samples = preview_samples * preview_samples;
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}
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if(get_enum(cscene, "progressive") == 0) {
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if(background) {
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params.samples = aa_samples;
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