move validation into blender kernel so it can be called by internal modifier funcs more easily.
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@@ -82,10 +82,6 @@ struct rcti;
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#define B_FRACTAL 0x2000
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#define B_SPHERE 0x4000
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/* mesh_validate.c */
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void ED_mesh_validate_arrays(struct MVert *mverts, int totvert, struct MEdge *medges, int totedge, struct MFace *mfaces, int totface);
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void ED_mesh_validate(struct Mesh *me);
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/* meshtools.c */
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intptr_t mesh_octree_table(struct Object *ob, struct EditMesh *em, float *co, char mode);
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