move validation into blender kernel so it can be called by internal modifier funcs more easily.

This commit is contained in:
2011-02-09 02:28:11 +00:00
parent 30552f9f46
commit 3e8ddef8e5
6 changed files with 25 additions and 13 deletions

View File

@@ -82,10 +82,6 @@ struct rcti;
#define B_FRACTAL 0x2000
#define B_SPHERE 0x4000
/* mesh_validate.c */
void ED_mesh_validate_arrays(struct MVert *mverts, int totvert, struct MEdge *medges, int totedge, struct MFace *mfaces, int totface);
void ED_mesh_validate(struct Mesh *me);
/* meshtools.c */
intptr_t mesh_octree_table(struct Object *ob, struct EditMesh *em, float *co, char mode);