hiding objects in texture paint mode was buggy - (you couldnt exit texxture paint) - so only hide/show objects in object mode.

removed radiosity support.

According to the author -

"The Radiosity file format is my own personal format. I created it to
learn how meshes and vertex colors were stored. See IO-Examples.zip, the
example *.radio files on my web page."
This commit is contained in:
2007-04-25 14:47:29 +00:00
parent fabcaacc51
commit 3f153c25be
3 changed files with 3 additions and 315 deletions

View File

@@ -1924,9 +1924,9 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
hide_unselected_pose_bones();
else if (G.qual==LR_ALTKEY)
show_all_pose_bones();
}
else {
}
/* Object mode only, other modes are accounted for above */
else if ((G.f & G_VERTEXPAINT|G_TEXTUREPAINT|G_WEIGHTPAINT)==0) {
if(G.qual==LR_CTRLKEY)hookmenu();
else if(G.qual==LR_ALTKEY) show_objects();
else if(G.qual==LR_SHIFTKEY) hide_objects(0);