hiding objects in texture paint mode was buggy - (you couldnt exit texxture paint) - so only hide/show objects in object mode.
removed radiosity support. According to the author - "The Radiosity file format is my own personal format. I created it to learn how meshes and vertex colors were stored. See IO-Examples.zip, the example *.radio files on my web page."
This commit is contained in:
@@ -1924,9 +1924,9 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
|
||||
hide_unselected_pose_bones();
|
||||
else if (G.qual==LR_ALTKEY)
|
||||
show_all_pose_bones();
|
||||
}
|
||||
|
||||
else {
|
||||
}
|
||||
/* Object mode only, other modes are accounted for above */
|
||||
else if ((G.f & G_VERTEXPAINT|G_TEXTUREPAINT|G_WEIGHTPAINT)==0) {
|
||||
if(G.qual==LR_CTRLKEY)hookmenu();
|
||||
else if(G.qual==LR_ALTKEY) show_objects();
|
||||
else if(G.qual==LR_SHIFTKEY) hide_objects(0);
|
||||
|
||||
Reference in New Issue
Block a user