updated py scripts for changes in mathutils
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@@ -1043,10 +1043,7 @@ def pointInsideMesh(ob, pt):
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else:
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return False
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obImvMat = Blender.Mathutils.Matrix(ob.matrixWorld)
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obImvMat.invert()
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obSpacePt = pt*obImvMat
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obSpacePt = pt*ob.matrixWorld.inverted()
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ray = Vector(0,0,-1)
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me= ob.getData(mesh=1)
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