View3D offscreen buffer was interferring with view navigation
the RegionView3D matrices need to be re-set after drawing. Review and touch ups by Campbell Barton
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@@ -319,6 +319,9 @@ void ED_view3d_check_mats_rv3d(struct RegionView3D *rv3d);
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#endif
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int ED_view3d_scene_layer_set(int lay, const int *values, int *active);
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void *ED_view3d_mats_rv3d_backup(struct RegionView3D *rv3d);
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void ED_view3d_mats_rv3d_restore(struct RegionView3D *rv3d, void *rv3dmat_pt);
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bool ED_view3d_context_activate(struct bContext *C);
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void ED_view3d_draw_offscreen_init(struct Scene *scene, struct View3D *v3d);
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void ED_view3d_draw_offscreen(
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