View3D offscreen buffer was interferring with view navigation

the RegionView3D matrices need to be re-set after drawing.

Review and touch ups by Campbell Barton
This commit is contained in:
Dalai Felinto
2015-10-27 11:27:26 -02:00
parent 505a31bd22
commit 3f85eeddaa
3 changed files with 55 additions and 0 deletions

View File

@@ -29,6 +29,8 @@
#include <Python.h>
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "WM_types.h"
@@ -200,6 +202,7 @@ static PyObject *pygpu_offscreen_draw_view3d(BPy_GPUOffScreen *self, PyObject *a
ARegion *ar;
GPUFX *fx;
GPUFXSettings fx_settings;
void *rv3d_mats;
BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
@@ -221,6 +224,8 @@ static PyObject *pygpu_offscreen_draw_view3d(BPy_GPUOffScreen *self, PyObject *a
ED_view3d_draw_offscreen_init(scene, v3d);
rv3d_mats = ED_view3d_mats_rv3d_backup(ar->regiondata);
GPU_offscreen_bind(self->ofs, true); /* bind */
ED_view3d_draw_offscreen(
@@ -233,6 +238,9 @@ static PyObject *pygpu_offscreen_draw_view3d(BPy_GPUOffScreen *self, PyObject *a
GPU_fx_compositor_destroy(fx);
GPU_offscreen_unbind(self->ofs, true); /* unbind */
ED_view3d_mats_rv3d_restore(ar->regiondata, rv3d_mats);
MEM_freeN(rv3d_mats);
Py_RETURN_NONE;
}