py api cleanup, replace use...

- PyLong_FromSsize_t --> PyLong_FromLong
- PyLong_AsSsize_t --> PyLong_AsLong

In all places except for those where python api expects PySsize_t (index lookups mainly).

- use PyBool_FromLong in a few areas of the BGE.
- fix incorrect assumption in the BGE that PySequence_Check() means PySequence_Fast_ functions can be used.
This commit is contained in:
2012-11-21 02:28:36 +00:00
parent 387bb73e43
commit 3fd388fb06
46 changed files with 216 additions and 196 deletions
+3 -3
View File
@@ -2475,13 +2475,13 @@ PyObject *KX_GameObject::pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF
KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
int state = 0;
state |= self->GetState();
return PyLong_FromSsize_t(state);
return PyLong_FromLong(state);
}
int KX_GameObject::pyattr_set_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
int state_i = PyLong_AsSsize_t(value);
int state_i = PyLong_AsLong(value);
unsigned int state = 0;
if (state_i == -1 && PyErr_Occurred()) {
@@ -2897,7 +2897,7 @@ PyObject *KX_GameObject::PyGetPhysicsId()
{
physid= (uint_ptr)ctrl->GetUserData();
}
return PyLong_FromSsize_t((long)physid);
return PyLong_FromLong((long)physid);
}
PyObject *KX_GameObject::PyGetPropertyNames()