py api cleanup, replace use...
- PyLong_FromSsize_t --> PyLong_FromLong - PyLong_AsSsize_t --> PyLong_AsLong In all places except for those where python api expects PySsize_t (index lookups mainly). - use PyBool_FromLong in a few areas of the BGE. - fix incorrect assumption in the BGE that PySequence_Check() means PySequence_Fast_ functions can be used.
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@@ -2475,13 +2475,13 @@ PyObject *KX_GameObject::pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF
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KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
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int state = 0;
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state |= self->GetState();
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return PyLong_FromSsize_t(state);
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return PyLong_FromLong(state);
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}
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int KX_GameObject::pyattr_set_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
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{
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KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
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int state_i = PyLong_AsSsize_t(value);
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int state_i = PyLong_AsLong(value);
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unsigned int state = 0;
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if (state_i == -1 && PyErr_Occurred()) {
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@@ -2897,7 +2897,7 @@ PyObject *KX_GameObject::PyGetPhysicsId()
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{
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physid= (uint_ptr)ctrl->GetUserData();
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}
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return PyLong_FromSsize_t((long)physid);
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return PyLong_FromLong((long)physid);
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}
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PyObject *KX_GameObject::PyGetPropertyNames()
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