Big, big commit!!
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2 2) Remove the old bmfont 3) Remove ftfont and bFTGL library 4) Implement a new BLF_draw_default function for place that still need/use the old BMF api. I try to update both, scons and cmake, but I only can test with make, so hope all work fine. MSVC is broken, but I don't have Windows, things to search and fix are any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont). Always have to link/include the freetype2 library Remove any reference to libbmfont Remove any reference to libftfont Remove any reference to libbftgl (or libbFTGL)
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@@ -8,7 +8,6 @@ incs += ' ../render/extern/include #/intern/decimation/extern ../makesrna'
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incs += ' ../imbuf ../avi #/intern/elbeem/extern ../nodes'
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incs += ' #/intern/iksolver/extern ../blenloader'
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incs += ' #/extern/bullet2/src'
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incs += ' #/intern/bmfont'
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incs += ' #/intern/opennl/extern #/intern/bsp/extern'
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incs += ' ../gpu #/extern/glew/include'
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@@ -33,9 +32,6 @@ if env['WITH_BF_SDL']:
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else:
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defs.append('DISABLE_SDL')
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if env['WITH_BF_INTERNATIONAL']:
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defs.append('WITH_FREETYPE2')
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if env['WITH_BF_OPENEXR']:
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defs.append('WITH_OPENEXR')
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