Big, big commit!!

1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2
2) Remove the old bmfont
3) Remove ftfont and bFTGL library
4) Implement a new BLF_draw_default function for place that still need/use
   the old BMF api.

I try to update both, scons and cmake, but I only can test with make, so
hope all work fine.

MSVC is broken, but I don't have Windows, things to search and fix are
any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that
blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont).
        Always have to link/include the freetype2 library
        Remove any reference to libbmfont
        Remove any reference to libftfont
        Remove any reference to libbftgl (or libbFTGL)
This commit is contained in:
2009-05-05 23:10:32 +00:00
parent 71c38978e1
commit 405cf80eb8
233 changed files with 331 additions and 20598 deletions

View File

@@ -8,7 +8,6 @@ incs += ' ../render/extern/include #/intern/decimation/extern ../makesrna'
incs += ' ../imbuf ../avi #/intern/elbeem/extern ../nodes'
incs += ' #/intern/iksolver/extern ../blenloader'
incs += ' #/extern/bullet2/src'
incs += ' #/intern/bmfont'
incs += ' #/intern/opennl/extern #/intern/bsp/extern'
incs += ' ../gpu #/extern/glew/include'
@@ -33,9 +32,6 @@ if env['WITH_BF_SDL']:
else:
defs.append('DISABLE_SDL')
if env['WITH_BF_INTERNATIONAL']:
defs.append('WITH_FREETYPE2')
if env['WITH_BF_OPENEXR']:
defs.append('WITH_OPENEXR')