Big, big commit!!

1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2
2) Remove the old bmfont
3) Remove ftfont and bFTGL library
4) Implement a new BLF_draw_default function for place that still need/use
   the old BMF api.

I try to update both, scons and cmake, but I only can test with make, so
hope all work fine.

MSVC is broken, but I don't have Windows, things to search and fix are
any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that
blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont).
        Always have to link/include the freetype2 library
        Remove any reference to libbmfont
        Remove any reference to libftfont
        Remove any reference to libbftgl (or libbFTGL)
This commit is contained in:
2009-05-05 23:10:32 +00:00
parent 71c38978e1
commit 405cf80eb8
233 changed files with 331 additions and 20598 deletions

View File

@@ -47,8 +47,3 @@ ENDIF(WITH_FFMPEG)
ADD_DEFINITIONS(-DWITH_CCGSUBSURF)
BLENDERLIB(bf_python "${SRC}" "${INC}")
IF(WITH_INTERNATIONAL)
ADD_DEFINITIONS(-DWITH_FREETYPE2)
ENDIF(WITH_INTERNATIONAL)

View File

@@ -42,7 +42,6 @@ CPPFLAGS += -I$(NAN_PYTHON)/include/python$(NAN_PYTHON_VERSION)
# PreProcessor stuff
CPPFLAGS += -I$(NAN_GHOST)/include
CPPFLAGS += -I$(NAN_BMFONT)/include
CPPFLAGS += -I$(NAN_SOUNDSYSTEM)/include $(NAN_SDLCFLAGS)
# modules