Fix swapped active/selected lattice vertex color
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@@ -1,8 +1,8 @@
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flat in int vertFlag;
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#define VERTEX_SELECTED (1 << 0)
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#define VERTEX_ACTIVE (1 << 1)
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#define VERTEX_ACTIVE (1 << 0)
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#define VERTEX_SELECTED (1 << 1)
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out vec4 FragColor;
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