Cycles: add Progressive Multi-Jitter sampling pattern
This sampling pattern is particularly suited to adaptive sampling, and will be used for that upcoming feature. Based on "Progressive Multi-Jittered Sample Sequences" by Per Christensen, Andrew Kensler and Charlie Kilpatrick. Ref D4686
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@@ -77,7 +77,7 @@ DeviceScene::DeviceScene(Device *device)
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svm_nodes(device, "__svm_nodes", MEM_TEXTURE),
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shaders(device, "__shaders", MEM_TEXTURE),
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lookup_table(device, "__lookup_table", MEM_TEXTURE),
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sobol_directions(device, "__sobol_directions", MEM_TEXTURE),
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sample_pattern_lut(device, "__sample_pattern_lut", MEM_TEXTURE),
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ies_lights(device, "__ies", MEM_TEXTURE)
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{
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memset((void *)&data, 0, sizeof(data));
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