Replace all glFinish() with glFlush().
This is supposed to fix gradual slowdown of Blender interface on ATI cards.
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@@ -386,10 +386,13 @@ int set_tpage(TFace *tface)
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glGenTextures(1, (GLuint *)bind);
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if(G.f & G_DEBUG) {
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printf("var1: %s\n", ima->id.name+2);
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printf("var1: %d, var2: %d\n", *bind, tpx);
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printf("var1: %d, var2: %d\n", fCurtile, tilemode);
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if((G.f & G_DEBUG) || !*bind) {
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GLenum error = glGetError();
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printf("Texture: %s\n", ima->id.name+2);
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printf("name: %d, tpx: %d\n", *bind, tpx);
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printf("tile: %d, mode: %d\n", fCurtile, tilemode);
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if (error)
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printf("error: %d\n", error);
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}
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glBindTexture( GL_TEXTURE_2D, *bind);
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@@ -416,8 +419,6 @@ int set_tpage(TFace *tface)
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}
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else glBindTexture( GL_TEXTURE_2D, *bind);
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glEnable(GL_TEXTURE_2D);
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fCurpage= ima;
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