Replace all glFinish() with glFlush().

This is supposed to fix gradual slowdown of Blender interface on ATI cards.
This commit is contained in:
2004-06-16 11:34:45 +00:00
parent ddec3db89d
commit 4091851043
13 changed files with 49 additions and 48 deletions

View File

@@ -386,10 +386,13 @@ int set_tpage(TFace *tface)
glGenTextures(1, (GLuint *)bind);
if(G.f & G_DEBUG) {
printf("var1: %s\n", ima->id.name+2);
printf("var1: %d, var2: %d\n", *bind, tpx);
printf("var1: %d, var2: %d\n", fCurtile, tilemode);
if((G.f & G_DEBUG) || !*bind) {
GLenum error = glGetError();
printf("Texture: %s\n", ima->id.name+2);
printf("name: %d, tpx: %d\n", *bind, tpx);
printf("tile: %d, mode: %d\n", fCurtile, tilemode);
if (error)
printf("error: %d\n", error);
}
glBindTexture( GL_TEXTURE_2D, *bind);
@@ -416,8 +419,6 @@ int set_tpage(TFace *tface)
}
else glBindTexture( GL_TEXTURE_2D, *bind);
glEnable(GL_TEXTURE_2D);
fCurpage= ima;