more vertex weight edits,

* replace inline loops with api calls.
* change constraints so verts with 0.0 weight are ignored like they are everywhere else.
This commit is contained in:
2011-12-14 22:54:38 +00:00
parent 3d5330f789
commit 40a2c1a292
10 changed files with 109 additions and 133 deletions

View File

@@ -436,16 +436,15 @@ static void contarget_get_mesh_mat (Object *ob, const char *substring, float mat
float vec[3] = {0.0f, 0.0f, 0.0f};
float normal[3] = {0.0f, 0.0f, 0.0f}, plane[3];
float imat[3][3], tmat[3][3];
int dgroup;
const int defgroup= defgroup_name_index(ob, substring);
short freeDM = 0;
/* initialize target matrix using target matrix */
copy_m4_m4(mat, ob->obmat);
/* get index of vertex group */
dgroup = defgroup_name_index(ob, substring);
if (dgroup < 0) return;
if (defgroup == -1) return;
/* get DerivedMesh */
if (em) {
/* target is in editmode, so get a special derived mesh */
@@ -463,28 +462,25 @@ static void contarget_get_mesh_mat (Object *ob, const char *substring, float mat
if (dm) {
MDeformVert *dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
int numVerts = dm->getNumVerts(dm);
int i, j, count = 0;
int i, count = 0;
float co[3], nor[3];
/* check that dvert is a valid pointers (just in case) */
if (dvert) {
MDeformVert *dv= dvert;
/* get the average of all verts with that are in the vertex-group */
for (i = 0; i < numVerts; i++) {
for (j = 0; j < dvert[i].totweight; j++) {
/* does this vertex belong to nominated vertex group? */
if (dvert[i].dw[j].def_nr == dgroup) {
dm->getVertCo(dm, i, co);
dm->getVertNo(dm, i, nor);
add_v3_v3(vec, co);
add_v3_v3(normal, nor);
count++;
break;
}
for (i = 0; i < numVerts; i++, dv++) {
MDeformWeight *dw= defvert_find_index(dv, defgroup);
if (dw && dw->weight != 0.0f) {
dm->getVertCo(dm, i, co);
dm->getVertNo(dm, i, nor);
add_v3_v3(vec, co);
add_v3_v3(normal, nor);
count++;
}
}
/* calculate averages of normal and coordinates */
if (count > 0) {
mul_v3_fl(vec, 1.0f / count);
@@ -535,43 +531,38 @@ static void contarget_get_lattice_mat (Object *ob, const char *substring, float
float *co = dl?dl->verts:NULL;
BPoint *bp = lt->def;
MDeformVert *dvert = lt->dvert;
MDeformVert *dv = lt->dvert;
int tot_verts= lt->pntsu*lt->pntsv*lt->pntsw;
float vec[3]= {0.0f, 0.0f, 0.0f}, tvec[3];
int dgroup=0, grouped=0;
int grouped=0;
int i, n;
const int defgroup= defgroup_name_index(ob, substring);
/* initialize target matrix using target matrix */
copy_m4_m4(mat, ob->obmat);
/* get index of vertex group */
dgroup = defgroup_name_index(ob, substring);
if (dgroup < 0) return;
if (dvert == NULL) return;
if (defgroup == -1) return;
if (dv == NULL) return;
/* 1. Loop through control-points checking if in nominated vertex-group.
* 2. If it is, add it to vec to find the average point.
*/
for (i=0; i < tot_verts; i++, dvert++) {
for (n= 0; n < dvert->totweight; n++) {
/* found match - vert is in vgroup */
if (dvert->dw[n].def_nr == dgroup) {
for (i=0; i < tot_verts; i++, dv++) {
for (n= 0; n < dv->totweight; n++) {
MDeformWeight *dw= defvert_find_index(dv, defgroup);
if (dw && dw->weight > 0.0f) {
/* copy coordinates of point to temporary vector, then add to find average */
if (co)
memcpy(tvec, co, 3*sizeof(float));
else
memcpy(tvec, bp->vec, 3*sizeof(float));
memcpy(tvec, co ? co : bp->vec, 3 * sizeof(float));
add_v3_v3(vec, tvec);
grouped++;
break;
}
}
/* advance pointer to coordinate data */
if (co) co+= 3;
else bp++;
if (co) co += 3;
else bp++;
}
/* find average location, then multiply by ob->obmat to find world-space location */
@@ -1106,10 +1097,10 @@ static void kinematic_new_data (void *cdata)
{
bKinematicConstraint *data= (bKinematicConstraint *)cdata;
data->weight= (float)1.0;
data->orientweight= (float)1.0;
data->weight= 1.0f;
data->orientweight= 1.0f;
data->iterations = 500;
data->dist= (float)1.0;
data->dist= 1.0f;
data->flag= CONSTRAINT_IK_TIP|CONSTRAINT_IK_STRETCH|CONSTRAINT_IK_POS;
}