zel365 showed me this bug with deleting nla keys...
If I had to guess REMAKEIPO is kind of miss named. since what it does it free up memory it almost looks like it should be a part of REMAKEALLIPO we both felt a little overwhelmed by the code though and opted for just calling both of them in delete_nlachannel_keys I also added in allqueue (REDRAWVIEW3D, 0); since things could probably change around since your recalcing the ipo's... Kent
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@@ -979,6 +979,8 @@ static void delete_nlachannel_keys(void)
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}
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}
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allspace(REMAKEALLIPO, 0);
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allspace(REMAKEALLIPO, 0);
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allspace(REMAKEIPO,0);
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allqueue (REDRAWVIEW3D, 0);
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allqueue(REDRAWNLA, 0);
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allqueue(REDRAWNLA, 0);
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allqueue(REDRAWIPO, 0);
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allqueue(REDRAWIPO, 0);
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}
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}
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