Cleanup: trailing space for freestyle

This commit is contained in:
2018-06-17 17:05:14 +02:00
parent e74bd46ede
commit 410880552b
83 changed files with 164 additions and 164 deletions

View File

@@ -218,7 +218,7 @@ public:
* iB2D
* The x,y,z 2D coordinates of the projection of iB3D
* iFEdgeB
* The second FEdge
* The second FEdge
* id
* The id that must be given to that TVertex
*/
@@ -650,7 +650,7 @@ public:
/**********************************/
/* */
/* */
/* NonTVertex */
/* NonTVertex */
/* */
/* */
/**********************************/
@@ -1643,7 +1643,7 @@ void ViewShape::SplitEdge(FEdge *fe, const vector<TVertex*>& iViewVertices, vect
ViewEdge *vEdge = fe->viewedge();
// We first need to sort the view vertices from farther to closer to fe->vertexA
SVertex *sv, *sv2;
SVertex *sv, *sv2;
ViewVertex *vva, *vvb;
vector<TVertex*>::const_iterator vv, vvend;
for (vv = iViewVertices.begin(), vvend = iViewVertices.end(); vv != vvend; vv++) {
@@ -1685,7 +1685,7 @@ void ViewShape::SplitEdge(FEdge *fe, const vector<TVertex*>& iViewVertices, vect
if ((vva == 0) || (vvb == 0)) { // that means we're dealing with a closed viewedge (loop)
// remove the chain that was starting by the fedge A of vEdge (which is different from fe !!!!)
shape->RemoveEdgeFromChain(vEdge->fedgeA());
// we set
// we set
vEdge->setA(*vv);
vEdge->setB(*vv);
vEdge->setFEdgeA(newEdge);