Cleanup: trailing space for freestyle
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@@ -218,7 +218,7 @@ public:
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* iB2D
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* The x,y,z 2D coordinates of the projection of iB3D
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* iFEdgeB
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* The second FEdge
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* The second FEdge
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* id
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* The id that must be given to that TVertex
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*/
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@@ -650,7 +650,7 @@ public:
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/**********************************/
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/* */
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/* */
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/* NonTVertex */
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/* NonTVertex */
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/* */
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/* */
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/**********************************/
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@@ -1643,7 +1643,7 @@ void ViewShape::SplitEdge(FEdge *fe, const vector<TVertex*>& iViewVertices, vect
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ViewEdge *vEdge = fe->viewedge();
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// We first need to sort the view vertices from farther to closer to fe->vertexA
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SVertex *sv, *sv2;
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SVertex *sv, *sv2;
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ViewVertex *vva, *vvb;
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vector<TVertex*>::const_iterator vv, vvend;
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for (vv = iViewVertices.begin(), vvend = iViewVertices.end(); vv != vvend; vv++) {
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@@ -1685,7 +1685,7 @@ void ViewShape::SplitEdge(FEdge *fe, const vector<TVertex*>& iViewVertices, vect
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if ((vva == 0) || (vvb == 0)) { // that means we're dealing with a closed viewedge (loop)
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// remove the chain that was starting by the fedge A of vEdge (which is different from fe !!!!)
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shape->RemoveEdgeFromChain(vEdge->fedgeA());
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// we set
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// we set
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vEdge->setA(*vv);
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vEdge->setB(*vv);
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vEdge->setFEdgeA(newEdge);
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