- added debug line drawing in gameengine (handy for debugging physics problems)
- added #ifdef for a visual studio 8 crashing problems - added scaling and tolerances to triangle meshes
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		@@ -78,6 +78,12 @@ static RAS_ICanvas* gp_Canvas = NULL;
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static KX_Scene*	gp_KetsjiScene = NULL;
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static RAS_IRasterizer* gp_Rasterizer = NULL;
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void	KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)
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{
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	if (gp_Rasterizer)
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		gp_Rasterizer->DrawDebugLine(from,to,color);
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}
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/* Macro for building the keyboard translation */
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//#define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, PyInt_FromLong(SCA_IInputDevice::KX_##name))
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#define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, PyInt_FromLong(name))
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