- added debug line drawing in gameengine (handy for debugging physics problems)

- added #ifdef for a visual studio 8 crashing problems
- added scaling and tolerances to triangle meshes
This commit is contained in:
2005-07-27 09:30:53 +00:00
parent b8142515ce
commit 411123b250
23 changed files with 183 additions and 24 deletions

View File

@@ -1,3 +1,6 @@
#include "KX_ConvertPhysicsObject.h"
#ifdef USE_SUMO_SOLID
#ifdef WIN32
#pragma warning (disable : 4786)
@@ -216,3 +219,4 @@ KX_SumoPhysicsController::~KX_SumoPhysicsController()
}
#endif//USE_SUMO_SOLID