- added debug line drawing in gameengine (handy for debugging physics problems)
- added #ifdef for a visual studio 8 crashing problems - added scaling and tolerances to triangle meshes
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@@ -1,3 +1,6 @@
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#include "KX_ConvertPhysicsObject.h"
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#ifdef USE_SUMO_SOLID
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#ifdef WIN32
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#pragma warning (disable : 4786)
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@@ -216,3 +219,4 @@ KX_SumoPhysicsController::~KX_SumoPhysicsController()
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}
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#endif//USE_SUMO_SOLID
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