many functions in blender are not marked static but should be.
most local modifier,GPU,ImBuf and Interface functions are now static. also fixed an error were the fluid modifier definition and the header didnt have the same number of args.
This commit is contained in:
@@ -59,7 +59,7 @@
|
||||
|
||||
#include "BLF_api.h"
|
||||
|
||||
void ui_template_fix_linking(void)
|
||||
void UI_template_fix_linking(void)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -876,7 +876,7 @@ uiLayout *uiTemplateModifier(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
#define REMAKEIPO 8
|
||||
#define B_DIFF 9
|
||||
|
||||
void do_constraint_panels(bContext *C, void *ob_pt, int event)
|
||||
static void do_constraint_panels(bContext *C, void *ob_pt, int event)
|
||||
{
|
||||
Main *bmain= CTX_data_main(C);
|
||||
Scene *scene= CTX_data_scene(C);
|
||||
|
||||
Reference in New Issue
Block a user