many functions in blender are not marked static but should be.

most local modifier,GPU,ImBuf and Interface functions are now static.

also fixed an error were the fluid modifier definition and the header didnt have the same number of args.
This commit is contained in:
2011-02-13 14:16:36 +00:00
parent 63cc6b44e7
commit 4124804b4e
54 changed files with 162 additions and 131 deletions

View File

@@ -59,7 +59,7 @@
#include "BLF_api.h"
void ui_template_fix_linking(void)
void UI_template_fix_linking(void)
{
}
@@ -876,7 +876,7 @@ uiLayout *uiTemplateModifier(uiLayout *layout, bContext *C, PointerRNA *ptr)
#define REMAKEIPO 8
#define B_DIFF 9
void do_constraint_panels(bContext *C, void *ob_pt, int event)
static void do_constraint_panels(bContext *C, void *ob_pt, int event)
{
Main *bmain= CTX_data_main(C);
Scene *scene= CTX_data_scene(C);