Changed the way sculptmode interacts with shape keys. Vertex coordinates are now copied into the active key at the end of each brush action. (This is in preperation for removing the function set_sculpt_object.)
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@@ -65,8 +65,6 @@ typedef struct PropsetData {
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} PropsetData;
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typedef struct SculptSession {
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struct Object *active_ob;
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/* Cache of the OpenGL matrices */
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double modelviewmat[16];
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double projectionmat[16];
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@@ -89,8 +87,6 @@ typedef struct SculptSession {
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/* For rotating around a pivot point */
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vec3f pivot;
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struct KeyBlock *keyblock;
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} SculptSession;
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SculptSession *sculpt_session();
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