T39690: Modifications to Blender's 'temp dir' system.
Current temporary data of Blender suffers one major issue - default 'temp' dir on Windows is never automatically cleaned up, and can end being quite big when used by Blender, especially when we have to store per-process data (using getpid() in file names). To address this, this patch: * Divides tempdir paths in two, one for 'base' temp dir (the same as previous unique tempdir path), the other is a mkdtemp-generated sub-dir, specific to each Blender instance. * Only uses base tempdir when we need some shallow persistance accross Blender sessions - and we always reuse the same filename (quit.blend...) or generate small file (crash reports...). * Uses temp sub-dir for heavy files like pointcache or renderEXRs (Save Buffer option). * Erases temp sub-dir on quit or crash. To get this working it also adds a working 'recursive delete' to BLI_delete() under Windows. Note that, as in current code, the 'recover render result' hack-feature that was possible with SaveBuffer option is still removed. A real renderresult cache feature will be added soon, though. Reviewers: campbellbarton, brecht, sergey Reviewed By: campbellbarton, sergey CC: sergey Differential Revision: https://developer.blender.org/D531
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@@ -2587,7 +2587,7 @@ void WM_recover_last_session(bContext *C, ReportList *reports)
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{
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char filepath[FILE_MAX];
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BLI_make_file_string("/", filepath, BLI_temporary_dir(), BLENDER_QUIT_FILE);
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BLI_make_file_string("/", filepath, BLI_temp_dir_base(), BLENDER_QUIT_FILE);
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/* if reports==NULL, it's called directly without operator, we add a quick check here */
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if (reports || BLI_exists(filepath)) {
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G.fileflags |= G_FILE_RECOVER;
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