Cleanup: pep8 (indentation, spacing, long lines)
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@@ -31,26 +31,26 @@ from freestyle.chainingiterators import ChainSilhouetteIterator
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from freestyle.predicates import (
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QuantitativeInvisibilityUP1D,
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TrueUP1D,
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)
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)
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from freestyle.shaders import (
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ConstantColorShader,
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IncreasingColorShader,
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IncreasingThicknessShader,
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SamplingShader,
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pyHLRShader,
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)
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)
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from freestyle.types import Operators
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Operators.select(QuantitativeInvisibilityUP1D(0))
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## Chain following the same nature, but without the restriction
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## of staying inside the selection (False).
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# Chain following the same nature, but without the restriction
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# of staying inside the selection (False).
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Operators.bidirectional_chain(ChainSilhouetteIterator(False))
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shaders_list = [
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SamplingShader(20),
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IncreasingThicknessShader(1.5, 30),
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ConstantColorShader(0.0, 0.0, 0.0),
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IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
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pyHLRShader(), ## this shader draws only visible portions
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]
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pyHLRShader(), # this shader draws only visible portions
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]
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Operators.create(TrueUP1D(), shaders_list)
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