Cleanup: pep8 (indentation, spacing, long lines)
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@@ -103,7 +103,7 @@ class GPENCIL_OT_mesh_bake(Operator):
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name="Target Object",
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description="Grease Pencil Object",
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items=my_objlist_callback
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)
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)
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frame_target: IntProperty(
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name="Target Frame",
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description="Destination frame for the baked animation",
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@@ -447,10 +447,10 @@ class QuickLiquid(Operator):
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bl_options = {'REGISTER', 'UNDO'}
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show_flows: BoolProperty(
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name="Render Liquid Objects",
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description="Keep the liquid objects visible during rendering",
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default=False,
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)
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name="Render Liquid Objects",
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description="Keep the liquid objects visible during rendering",
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default=False,
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)
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def execute(self, context):
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if not bpy.app.build_options.fluid:
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@@ -625,6 +625,7 @@ class QuickParticles(Operator):
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pointcloud_object.show_bounds = True
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return {'FINISHED'}
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classes = (
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QuickExplode,
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QuickFur,
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@@ -388,12 +388,12 @@ class AddPresetFluid(AddPresetBase, Operator):
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preset_defines = [
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"fluid = bpy.context.fluid"
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]
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]
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preset_values = [
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"fluid.domain_settings.viscosity_base",
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"fluid.domain_settings.viscosity_exponent",
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]
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]
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preset_subdir = "fluid"
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@@ -559,7 +559,7 @@ def lightmap_uvpack(
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def unwrap(operator, context, **kwargs):
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# switch to object mode
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# switch to object mode
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is_editmode = context.object and context.object.mode == 'EDIT'
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if is_editmode:
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bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
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@@ -74,7 +74,7 @@ def applyVertexDirt(me, blur_iterations, blur_strength, clamp_dirt, clamp_clean,
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tot_con = len(con[i])
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if tot_con == 0:
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ang = pi / 2.0 # assume 90°, i. e. flat
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ang = pi / 2.0 # assume 90°, i. e. flat
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else:
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vec /= tot_con
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@@ -73,10 +73,10 @@ class VIEW3D_OT_edit_mesh_extrude_move(Operator):
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bl_idname = "view3d.edit_mesh_extrude_move_normal"
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dissolve_and_intersect: BoolProperty(
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name="dissolve_and_intersect",
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default=False,
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description="Dissolves adjacent faces and intersects new geometry"
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)
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name="dissolve_and_intersect",
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default=False,
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description="Dissolves adjacent faces and intersects new geometry"
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)
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@classmethod
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def poll(cls, context):
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