ClangFormat: format '#if 0' code in source/

This commit is contained in:
2019-04-17 08:24:14 +02:00
parent 108045faa0
commit 41d4a19865
204 changed files with 1875 additions and 1199 deletions

View File

@@ -264,13 +264,11 @@ Mesh *bc_get_mesh_copy(BlenderContext &blender_context,
if (apply_modifiers) {
#if 0 /* Not supported by new system currently... */
switch (export_mesh_type) {
case BC_MESH_TYPE_VIEW:
{
case BC_MESH_TYPE_VIEW: {
dm = mesh_create_derived_view(depsgraph, scene, ob, &mask);
break;
}
case BC_MESH_TYPE_RENDER:
{
case BC_MESH_TYPE_RENDER: {
dm = mesh_create_derived_render(depsgraph, scene, ob, &mask);
break;
}
@@ -826,18 +824,16 @@ void bc_set_IDPropertyMatrix(EditBone *ebone, const char *key, float mat[4][4])
*/
static void bc_set_IDProperty(EditBone *ebone, const char *key, float value)
{
if (ebone->prop == NULL)
{
IDPropertyTemplate val = { 0 };
if (ebone->prop == NULL) {
IDPropertyTemplate val = {0};
ebone->prop = IDP_New(IDP_GROUP, &val, "RNA_EditBone ID properties");
}
IDProperty *pgroup = (IDProperty *)ebone->prop;
IDPropertyTemplate val = { 0 };
IDPropertyTemplate val = {0};
IDProperty *prop = IDP_New(IDP_FLOAT, &val, key);
IDP_Float(prop) = value;
IDP_AddToGroup(pgroup, prop);
}
#endif
@@ -1262,7 +1258,10 @@ bNode *bc_add_node(bContext *C, bNodeTree *ntree, int node_type, int locx, int l
#if 0
// experimental, probably not used
static bNodeSocket *bc_group_add_input_socket(bNodeTree *ntree, bNode *to_node, int to_index, std::string label)
static bNodeSocket *bc_group_add_input_socket(bNodeTree *ntree,
bNode *to_node,
int to_index,
std::string label)
{
bNodeSocket *to_socket = (bNodeSocket *)BLI_findlink(&to_node->inputs, to_index);
@@ -1278,7 +1277,10 @@ static bNodeSocket *bc_group_add_input_socket(bNodeTree *ntree, bNode *to_node,
return newsock;
}
static bNodeSocket *bc_group_add_output_socket(bNodeTree *ntree, bNode *from_node, int from_index, std::string label)
static bNodeSocket *bc_group_add_output_socket(bNodeTree *ntree,
bNode *from_node,
int from_index,
std::string label)
{
bNodeSocket *from_socket = (bNodeSocket *)BLI_findlink(&from_node->outputs, from_index);
@@ -1294,7 +1296,6 @@ static bNodeSocket *bc_group_add_output_socket(bNodeTree *ntree, bNode *from_nod
return newsock;
}
void bc_make_group(bContext *C, bNodeTree *ntree, std::map<std::string, bNode *> nmap)
{
bNode *gnode = node_group_make_from_selected(C, ntree, "ShaderNodeGroup", "ShaderNodeTree");