skip using bmesh operators for converting to/from undo meshes (gives some speedup)
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@@ -110,7 +110,7 @@ void EDBM_mesh_normals_update(struct BMEditMesh *em);
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void EDBM_mesh_make(struct ToolSettings *ts, struct Scene *scene, struct Object *ob);
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void EDBM_mesh_free(struct BMEditMesh *tm);
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void EDBM_mesh_load(struct Scene *scene, struct Object *ob);
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void EDBM_mesh_load(struct Object *ob);
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void EDBM_index_arrays_init(struct BMEditMesh *em, int forvert, int foredge, int forface);
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void EDBM_index_arrays_free(struct BMEditMesh *em);
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