skip using bmesh operators for converting to/from undo meshes (gives some speedup)

This commit is contained in:
2012-03-29 01:41:56 +00:00
parent a308b6c0ec
commit 42076f0a1f
10 changed files with 24 additions and 20 deletions

View File

@@ -110,7 +110,7 @@ void EDBM_mesh_normals_update(struct BMEditMesh *em);
void EDBM_mesh_make(struct ToolSettings *ts, struct Scene *scene, struct Object *ob);
void EDBM_mesh_free(struct BMEditMesh *tm);
void EDBM_mesh_load(struct Scene *scene, struct Object *ob);
void EDBM_mesh_load(struct Object *ob);
void EDBM_index_arrays_init(struct BMEditMesh *em, int forvert, int foredge, int forface);
void EDBM_index_arrays_free(struct BMEditMesh *em);