skip using bmesh operators for converting to/from undo meshes (gives some speedup)

This commit is contained in:
2012-03-29 01:41:56 +00:00
parent a308b6c0ec
commit 42076f0a1f
10 changed files with 24 additions and 20 deletions

View File

@@ -327,7 +327,7 @@ void ED_object_exit_editmode(bContext *C, int flag)
return;
}
EDBM_mesh_load(scene, obedit);
EDBM_mesh_load(obedit);
if (freedata) {
EDBM_mesh_free(me->edit_btmesh);