skip using bmesh operators for converting to/from undo meshes (gives some speedup)
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@@ -327,7 +327,7 @@ void ED_object_exit_editmode(bContext *C, int flag)
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return;
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}
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EDBM_mesh_load(scene, obedit);
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EDBM_mesh_load(obedit);
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if (freedata) {
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EDBM_mesh_free(me->edit_btmesh);
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