skip using bmesh operators for converting to/from undo meshes (gives some speedup)

This commit is contained in:
2012-03-29 01:41:56 +00:00
parent a308b6c0ec
commit 42076f0a1f
10 changed files with 24 additions and 20 deletions

View File

@@ -228,7 +228,7 @@ void rna_Object_active_shape_update(Main *bmain, Scene *scene, PointerRNA *ptr)
/* exit/enter editmode to get new shape */
switch (ob->type) {
case OB_MESH:
EDBM_mesh_load(scene, ob);
EDBM_mesh_load(ob);
EDBM_mesh_make(scene->toolsettings, scene, ob);
BMEdit_RecalcTessellation(((Mesh*)ob->data)->edit_btmesh);
break;