skip using bmesh operators for converting to/from undo meshes (gives some speedup)
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@@ -228,7 +228,7 @@ void rna_Object_active_shape_update(Main *bmain, Scene *scene, PointerRNA *ptr)
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/* exit/enter editmode to get new shape */
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switch (ob->type) {
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case OB_MESH:
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EDBM_mesh_load(scene, ob);
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EDBM_mesh_load(ob);
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EDBM_mesh_make(scene->toolsettings, scene, ob);
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BMEdit_RecalcTessellation(((Mesh*)ob->data)->edit_btmesh);
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break;
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