2.5: Lists for vertex groups, shape keys, uvs, vertex colors.

RNA
* Added the relevant active_*_index properties, with proper
  get/set/range, updates and notifiers.
* Context.tool_settings.
* ToolSettings.vertex_group_weight.

Operators
* MESH_OT_uv_texture_add/remove
* MESH_OT_vertex_color_add/remove
* MESH_OT_sticky_add/remove
* OBJECT_OT_vertex_group_add/remove/assign/remove_from/
  select/deselect/copy/copy_to_linked
* OBJECT_OT_shape_key_add/remove

UI
* Some updates and cleanups in list template code.

Known issue: when going in & out of editmode, uv textures and vertex
colors dissappear. I thought me->edit_mesh would be NULL when not in
edit mode but it is not?
This commit is contained in:
2009-07-01 22:25:49 +00:00
parent cda566d646
commit 421f44278c
26 changed files with 1342 additions and 242 deletions

View File

@@ -62,30 +62,125 @@ class DATA_PT_materials(DataButtonsPanel):
row = layout.row()
row.template_list(ob, "materials", "active_material_index")
row.template_list(ob, "materials", ob, "active_material_index")
col = row.column(align=True)
col.itemO("OBJECT_OT_material_slot_add", icon="ICON_ZOOMIN", text="")
col.itemO("OBJECT_OT_material_slot_remove", icon="ICON_ZOOMOUT", text="")
row = layout.row(align=True)
if context.edit_object:
row = layout.row(align=True)
row.itemO("OBJECT_OT_material_slot_assign", text="Assign");
row.itemO("OBJECT_OT_material_slot_select", text="Select");
row.itemO("OBJECT_OT_material_slot_deselect", text="Deselect");
row.itemO("OBJECT_OT_material_slot_assign", text="Assign")
row.itemO("OBJECT_OT_material_slot_select", text="Select")
row.itemO("OBJECT_OT_material_slot_deselect", text="Deselect")
"""
layout.itemS()
box= layout.box()
row = box.row()
row.template_list(ob, "materials", "active_material_index", compact=True)
row.template_list(ob, "materials", ob, "active_material_index", compact=True)
subrow = row.row(align=True)
subrow.itemO("OBJECT_OT_material_slot_add", icon="ICON_ZOOMIN", text="")
subrow.itemO("OBJECT_OT_material_slot_remove", icon="ICON_ZOOMOUT", text="")
"""
class DATA_PT_vertex_groups(DataButtonsPanel):
__idname__ = "DATA_PT_vertex_groups"
__label__ = "Vertex Groups"
def poll(self, context):
return (context.object and context.object.type in ('MESH', 'LATTICE'))
def draw(self, context):
layout = self.layout
ob = context.object
row = layout.row()
row.template_list(ob, "vertex_groups", ob, "active_vertex_group_index")
col = row.column(align=True)
col.itemO("OBJECT_OT_vertex_group_add", icon="ICON_ZOOMIN", text="")
col.itemO("OBJECT_OT_vertex_group_remove", icon="ICON_ZOOMOUT", text="")
col.itemO("OBJECT_OT_vertex_group_copy", icon="ICON_BLANK1", text="")
if ob.data.users > 1:
col.itemO("OBJECT_OT_vertex_group_copy_to_linked", icon="ICON_BLANK1", text="")
if context.edit_object:
row = layout.row(align=True)
row.itemO("OBJECT_OT_vertex_group_assign", text="Assign")
row.itemO("OBJECT_OT_vertex_group_remove_from", text="Remove")
row.itemO("OBJECT_OT_vertex_group_select", text="Select")
row.itemO("OBJECT_OT_vertex_group_deselect", text="Deselect")
layout.itemR(context.tool_settings, "vertex_group_weight", text="Weight")
class DATA_PT_shape_keys(DataButtonsPanel):
__idname__ = "DATA_PT_shape_keys"
__label__ = "Shape Keys"
def poll(self, context):
return (context.object and context.object.type in ('MESH', 'LATTICE'))
def draw(self, context):
layout = self.layout
ob = context.object
row = layout.row()
key = ob.data.shape_keys
row.template_list(key, "keys", ob, "active_shape_key_index")
col = row.column(align=True)
col.itemO("OBJECT_OT_shape_key_add", icon="ICON_ZOOMIN", text="")
col.itemO("OBJECT_OT_shape_key_remove", icon="ICON_ZOOMOUT", text="")
if context.edit_object:
layout.enabled = False
class DATA_PT_uv_texture(DataButtonsPanel):
__idname__ = "DATA_PT_uv_texture"
__label__ = "UV Texture"
def draw(self, context):
layout = self.layout
me = context.mesh
row = layout.row()
row.template_list(me, "uv_textures", me, "active_uv_texture_index")
col = row.column(align=True)
col.itemO("MESH_OT_uv_texture_add", icon="ICON_ZOOMIN", text="")
col.itemO("MESH_OT_uv_texture_remove", icon="ICON_ZOOMOUT", text="")
class DATA_PT_vertex_colors(DataButtonsPanel):
__idname__ = "DATA_PT_vertex_colors"
__label__ = "Vertex Colors"
def draw(self, context):
layout = self.layout
me = context.mesh
row = layout.row()
row.template_list(me, "vertex_colors", me, "active_vertex_color_index")
col = row.column(align=True)
col.itemO("MESH_OT_vertex_color_add", icon="ICON_ZOOMIN", text="")
col.itemO("MESH_OT_vertex_color_remove", icon="ICON_ZOOMOUT", text="")
bpy.types.register(DATA_PT_mesh)
bpy.types.register(DATA_PT_materials)
bpy.types.register(DATA_PT_vertex_groups)
bpy.types.register(DATA_PT_shape_keys)
bpy.types.register(DATA_PT_uv_texture)
bpy.types.register(DATA_PT_vertex_colors)