2.5: Lists for vertex groups, shape keys, uvs, vertex colors.
RNA * Added the relevant active_*_index properties, with proper get/set/range, updates and notifiers. * Context.tool_settings. * ToolSettings.vertex_group_weight. Operators * MESH_OT_uv_texture_add/remove * MESH_OT_vertex_color_add/remove * MESH_OT_sticky_add/remove * OBJECT_OT_vertex_group_add/remove/assign/remove_from/ select/deselect/copy/copy_to_linked * OBJECT_OT_shape_key_add/remove UI * Some updates and cleanups in list template code. Known issue: when going in & out of editmode, uv textures and vertex colors dissappear. I thought me->edit_mesh would be NULL when not in edit mode but it is not?
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@@ -183,6 +183,12 @@ void ED_operatortypes_mesh(void)
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WM_operatortype_append(MESH_OT_knife_cut);
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WM_operatortype_append(MESH_OT_rip);
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WM_operatortype_append(MESH_OT_uv_texture_add);
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WM_operatortype_append(MESH_OT_uv_texture_remove);
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WM_operatortype_append(MESH_OT_vertex_color_add);
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WM_operatortype_append(MESH_OT_vertex_color_remove);
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WM_operatortype_append(MESH_OT_sticky_add);
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WM_operatortype_append(MESH_OT_sticky_remove);
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}
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/* note mesh keymap also for other space? */
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