Made numerical input work for extrude along normals (Bug #1762)

Gosh, I hate working with the old transform (of course, all those hackish fix are not making it any better, mind you).
This commit is contained in:
2004-11-09 22:47:47 +00:00
parent a4c582d9c5
commit 422127e1ca

View File

@@ -5307,11 +5307,16 @@ void transform(int mode)
}
if(mode=='n') {
tv= transvmain;
if(tv->nor) {
dot= tv->nor[0]*dvecp[0] + tv->nor[1]*dvecp[1] + tv->nor[2]*dvecp[2];
apply_keyb_grid(&dot, 0.0, G.vd->grid, 0.1*G.vd->grid, gridflag & USER_AUTOGRABGRID);
/* do not change dvec here, for d_dvec (hold shift) to keep working */
if (typemode){
dot = addvec[0];
}
else {
tv= transvmain;
if(tv->nor) {
dot= tv->nor[0]*dvecp[0] + tv->nor[1]*dvecp[1] + tv->nor[2]*dvecp[2];
apply_keyb_grid(&dot, 0.0, G.vd->grid, 0.1*G.vd->grid, gridflag & USER_AUTOGRABGRID);
/* do not change dvec here, for d_dvec (hold shift) to keep working */
}
}
}