UI cleanup work;
Proportional edit: - Proportional mode added to header as button/menu. Including new option to have only connected geometry influenced. - Added icons for proportional & proportional modes - Make proportional edit data part of Scene, so all gets saved. The Global flag G_PROPORTIONAL was removed - Made sure #defines get used properly, also tweaked order for proportional so it starts with regular 'smooth' by default. - Use ALT+O in editmode to switch to new proportional 'connected' mode Other UI stuff: - in EditMode, the layer buttons get hidden... the amount of icons in 3d header grows to fast. :) - made less ugly icons for the Manipulators. Still can be better. - Added alpha-filter for pre-processing Icon-image, giving nicer display of icon-antialising on dark or bright backdrops - disabled Manipulators when in editmode, and current layers don't show the edited data. - Added the value used to define Normal size (editmode draw) in Scene too, so it gets saved.
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@@ -58,13 +58,6 @@
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#define CTX_NO_NOR_RECALC 8
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#define CTX_SETLOCALCONST 16
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/* TRANSFORM PROPORTIONAL FALLOFF MODES */
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#define PROP_SHARP 0
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#define PROP_LIN 1
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#define PROP_ROOT 2
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#define PROP_SPHERE 3
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#define PROP_CONST 4
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#define PROP_SMOOTH 5
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void Transform(int mode, int context);
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