GPU Python API: shader.uniform_float

The existing alternative is to use a buffer and call
uniform_vector_float which is overkill for such a simple operation.
This commit is contained in:
Dalai Felinto
2018-09-20 19:51:02 +00:00
parent e316e41f84
commit 425cfdd5be
3 changed files with 40 additions and 0 deletions

View File

@@ -323,6 +323,34 @@ static PyObject *bpygpu_shader_uniform_vector_int(
Py_RETURN_NONE;
}
PyDoc_STRVAR(bpygpu_shader_uniform_float_doc,
".. method:: uniform_float(location, value)\n"
"\n"
" Set uniform value.\n"
"\n"
" :param location: builtin identifier.\n"
" :type location: `int`\n"
" :param value: uniform value.\n"
" :type value: `float`\n"
);
static PyObject *bpygpu_shader_uniform_float(
BPyGPUShader *self, PyObject *args)
{
int location;
float value;
if (!PyArg_ParseTuple(
args, "if:GPUShader.uniform_float",
&location, &value))
{
return NULL;
}
GPU_shader_uniform_float(self->shader, location, value);
Py_RETURN_NONE;
}
PyDoc_STRVAR(bpygpu_shader_uniform_int_doc,
".. method:: uniform_int(location, value)\n"
"\n"
@@ -408,6 +436,9 @@ static struct PyMethodDef bpygpu_shader_methods[] = {
{"uniform_vector_int",
(PyCFunction)bpygpu_shader_uniform_vector_int,
METH_VARARGS, bpygpu_shader_uniform_vector_int_doc},
{"uniform_float",
(PyCFunction)bpygpu_shader_uniform_float,
METH_VARARGS, bpygpu_shader_uniform_float_doc},
{"uniform_int",
(PyCFunction)bpygpu_shader_uniform_int,
METH_VARARGS, bpygpu_shader_uniform_int_doc},