GPU Python API: shader.uniform_float

The existing alternative is to use a buffer and call
uniform_vector_float which is overkill for such a simple operation.
This commit is contained in:
Dalai Felinto
2018-09-20 19:51:02 +00:00
parent e316e41f84
commit 425cfdd5be
3 changed files with 40 additions and 0 deletions

View File

@@ -93,6 +93,7 @@ void GPU_shader_uniform_vector_int(
void GPU_shader_uniform_buffer(GPUShader *shader, int location, struct GPUUniformBuffer *ubo);
void GPU_shader_uniform_texture(GPUShader *shader, int location, struct GPUTexture *tex);
void GPU_shader_uniform_float(GPUShader *shader, int location, float value);
void GPU_shader_uniform_int(GPUShader *shader, int location, int value);
void GPU_shader_geometry_stage_primitive_io(GPUShader *shader, int input, int output, int number);

View File

@@ -582,6 +582,14 @@ int GPU_shader_get_program(GPUShader *shader)
return (int)shader->program;
}
void GPU_shader_uniform_float(GPUShader *UNUSED(shader), int location, float value)
{
if (location == -1)
return;
glUniform1f(location, value);
}
void GPU_shader_uniform_vector(GPUShader *UNUSED(shader), int location, int length, int arraysize, const float *value)
{
if (location == -1 || value == NULL)

View File

@@ -323,6 +323,34 @@ static PyObject *bpygpu_shader_uniform_vector_int(
Py_RETURN_NONE;
}
PyDoc_STRVAR(bpygpu_shader_uniform_float_doc,
".. method:: uniform_float(location, value)\n"
"\n"
" Set uniform value.\n"
"\n"
" :param location: builtin identifier.\n"
" :type location: `int`\n"
" :param value: uniform value.\n"
" :type value: `float`\n"
);
static PyObject *bpygpu_shader_uniform_float(
BPyGPUShader *self, PyObject *args)
{
int location;
float value;
if (!PyArg_ParseTuple(
args, "if:GPUShader.uniform_float",
&location, &value))
{
return NULL;
}
GPU_shader_uniform_float(self->shader, location, value);
Py_RETURN_NONE;
}
PyDoc_STRVAR(bpygpu_shader_uniform_int_doc,
".. method:: uniform_int(location, value)\n"
"\n"
@@ -408,6 +436,9 @@ static struct PyMethodDef bpygpu_shader_methods[] = {
{"uniform_vector_int",
(PyCFunction)bpygpu_shader_uniform_vector_int,
METH_VARARGS, bpygpu_shader_uniform_vector_int_doc},
{"uniform_float",
(PyCFunction)bpygpu_shader_uniform_float,
METH_VARARGS, bpygpu_shader_uniform_float_doc},
{"uniform_int",
(PyCFunction)bpygpu_shader_uniform_int,
METH_VARARGS, bpygpu_shader_uniform_int_doc},