Cleanup: avoid some floating point divisions in drawing code
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@@ -442,7 +442,7 @@ void wm_drags_draw(bContext *C, wmWindow *win, rcti *rect)
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drag_rect_minmax(rect, x, y, x + iconsize, y + iconsize);
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}
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else {
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UI_icon_draw_ex(x, y, drag->icon, 1.0f / UI_DPI_FAC, 0.8, 0.0f, text_col, false);
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UI_icon_draw_ex(x, y, drag->icon, U.inv_dpi_fac, 0.8, 0.0f, text_col, false);
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}
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}
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@@ -672,6 +672,7 @@ void WM_window_set_dpi(wmWindow *win)
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U.dpi = dpi / pixelsize;
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U.virtual_pixel = (pixelsize == 1) ? VIRTUAL_PIXEL_NATIVE : VIRTUAL_PIXEL_DOUBLE;
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U.dpi_fac = ((U.pixelsize * (float)U.dpi) / 72.0f);
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U.inv_dpi_fac = 1.0f / U.dpi_fac;
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/* Set user preferences globals for drawing, and for forward compatibility. */
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U.widget_unit = (U.pixelsize * U.dpi * 20 + 36) / 72;
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