Geometry Nodes: Rename Nodes ID Names + Menu Org

Re-alphabetize the main add menu.

Rename Node ID Names:
FloatCompare => CompareFloats
AttributeCapture => CaptureAttribute
Boolean => MeshBoolean
CurveFill => FillCurve
CurveFillet => FilletCurve
CurveReverse => ReverseCurve
CurveSample => SampleCurve
CurveResmaple => ResampleCurve
CurveSubdivide => SubdivideCurve
CurveTrim => TrimCurve
MaterialReplace => ReplaceMaterial
MeshSubdivide => SubdivideMesh
EdgeSplit => SplitEdges

Differential Revision: https://developer.blender.org/D12865
This commit is contained in:
2021-10-14 12:06:42 -05:00
parent 17b8da7196
commit 42a05ff6ea
20 changed files with 108 additions and 87 deletions

View File

@@ -424,7 +424,7 @@ static void geo_node_curve_trim_exec(GeoNodeExecParams params)
void register_node_type_geo_curve_trim()
{
static bNodeType ntype;
geo_node_type_base(&ntype, GEO_NODE_CURVE_TRIM, "Trim Curve", NODE_CLASS_GEOMETRY, 0);
geo_node_type_base(&ntype, GEO_NODE_TRIM_CURVE, "Trim Curve", NODE_CLASS_GEOMETRY, 0);
ntype.geometry_node_execute = blender::nodes::geo_node_curve_trim_exec;
ntype.draw_buttons = blender::nodes::geo_node_curve_trim_layout;
ntype.declare = blender::nodes::geo_node_curve_trim_declare;