Geometry Nodes: Rename Nodes ID Names + Menu Org
Re-alphabetize the main add menu. Rename Node ID Names: FloatCompare => CompareFloats AttributeCapture => CaptureAttribute Boolean => MeshBoolean CurveFill => FillCurve CurveFillet => FilletCurve CurveReverse => ReverseCurve CurveSample => SampleCurve CurveResmaple => ResampleCurve CurveSubdivide => SubdivideCurve CurveTrim => TrimCurve MaterialReplace => ReplaceMaterial MeshSubdivide => SubdivideMesh EdgeSplit => SplitEdges Differential Revision: https://developer.blender.org/D12865
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@@ -424,7 +424,7 @@ static void geo_node_curve_trim_exec(GeoNodeExecParams params)
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void register_node_type_geo_curve_trim()
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{
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static bNodeType ntype;
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geo_node_type_base(&ntype, GEO_NODE_CURVE_TRIM, "Trim Curve", NODE_CLASS_GEOMETRY, 0);
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geo_node_type_base(&ntype, GEO_NODE_TRIM_CURVE, "Trim Curve", NODE_CLASS_GEOMETRY, 0);
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ntype.geometry_node_execute = blender::nodes::geo_node_curve_trim_exec;
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ntype.draw_buttons = blender::nodes::geo_node_curve_trim_layout;
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ntype.declare = blender::nodes::geo_node_curve_trim_declare;
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