OK, compiling doesn't mean it runs, now it should really be fixed, as I don't use NAN directly anymore.
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@@ -69,10 +69,6 @@ extern "C" {
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#ifndef M_LN10
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#define M_LN10 2.30258509299404568402
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#endif
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#ifndef NAN
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static const unsigned long __qnan__ = 0x7fc00000UL;
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#define NAN ((const float) __qnan__)
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#endif
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#ifndef sqrtf
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#define sqrtf(a) ((float)sqrt(a))
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@@ -2401,17 +2401,14 @@ static int screen_animation_step(bContext *C, wmOperator *op, wmEvent *event)
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ScreenAnimData *sad= wt->customdata;
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ScrArea *sa;
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int sync;
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float time = NAN;
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float time;
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/* sync, don't sync, or follow scene setting */
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if(sad->flag & ANIMPLAY_FLAG_SYNC) sync= 1;
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else if(sad->flag & ANIMPLAY_FLAG_NO_SYNC) sync= 0;
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else sync= (scene->flag & SCE_FRAME_DROP);
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if((scene->audio.flag & AUDIO_SYNC) && !(sad->flag & ANIMPLAY_FLAG_REVERSE))
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time = sound_sync_scene(scene);
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if(finite(time))
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if((scene->audio.flag & AUDIO_SYNC) && !(sad->flag & ANIMPLAY_FLAG_REVERSE) && finite(time = sound_sync_scene(scene)))
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scene->r.cfra = floor(time * FPS);
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else
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{
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