Depsgraph: Use dedicated ocmponent for object's base flags flush
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@@ -392,6 +392,7 @@ DEG_COMPONENT_NODE_DEFINE(Sequencer, SEQUENCER, ID_RECALC);
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DEG_COMPONENT_NODE_DEFINE(Shading, SHADING, ID_RECALC_DRAW);
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DEG_COMPONENT_NODE_DEFINE(ShadingParameters, SHADING_PARAMETERS, ID_RECALC_DRAW);
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DEG_COMPONENT_NODE_DEFINE(Transform, TRANSFORM, ID_RECALC_TRANSFORM);
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DEG_COMPONENT_NODE_DEFINE(ObjectFromLayer, OBJECT_FROM_LAYER, ID_RECALC);
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/* Node Types Register =================================== */
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@@ -412,6 +413,7 @@ void deg_register_component_depsnodes()
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deg_register_node_typeinfo(&DNTI_SHADING);
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deg_register_node_typeinfo(&DNTI_SHADING_PARAMETERS);
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deg_register_node_typeinfo(&DNTI_TRANSFORM);
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deg_register_node_typeinfo(&DNTI_OBJECT_FROM_LAYER);
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}
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} // namespace DEG
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