Colorpicker variant 2; One large field for S and V, and slider for H, like
Gimp has for example. The previous picker is still as code there... ongoing experiments.
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@@ -1518,13 +1518,20 @@ static void ui_draw_but_HSVCUBE(uiBut *but)
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hsv_to_rgb(0.0, 1.0, v, &col1[3][0], &col1[3][1], &col1[3][2]);
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x= h; y= s;
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}
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else { // S and V vary
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else if(but->a1==2) { // S and V vary
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hsv_to_rgb(h, 0.0, 0.0, &col1[0][0], &col1[0][1], &col1[0][2]);
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hsv_to_rgb(h, 0.333, 0.0, &col1[1][0], &col1[1][1], &col1[1][2]);
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hsv_to_rgb(h, 0.666, 0.0, &col1[2][0], &col1[2][1], &col1[2][2]);
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hsv_to_rgb(h, 1.0, 0.0, &col1[3][0], &col1[3][1], &col1[3][2]);
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x= v; y= s;
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}
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else { // only hue slider
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hsv_to_rgb(0.0, 1.0, 1.0, &col1[0][0], &col1[0][1], &col1[0][2]);
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VECCOPY(col1[1], col1[0]);
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VECCOPY(col1[2], col1[0]);
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VECCOPY(col1[3], col1[0]);
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x= h; y= 0.5;
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}
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for(dx=0.0; dx<1.0; dx+= 0.05) {
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// previous color
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@@ -1546,12 +1553,18 @@ static void ui_draw_but_HSVCUBE(uiBut *but)
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hsv_to_rgb(dx, 0.666, v, &col1[2][0], &col1[2][1], &col1[2][2]);
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hsv_to_rgb(dx, 1.0, v, &col1[3][0], &col1[3][1], &col1[3][2]);
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}
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else { // S and V vary
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else if(but->a1==2) { // S and V vary
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hsv_to_rgb(h, 0.0, dx, &col1[0][0], &col1[0][1], &col1[0][2]);
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hsv_to_rgb(h, 0.333, dx, &col1[1][0], &col1[1][1], &col1[1][2]);
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hsv_to_rgb(h, 0.666, dx, &col1[2][0], &col1[2][1], &col1[2][2]);
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hsv_to_rgb(h, 1.0, dx, &col1[3][0], &col1[3][1], &col1[3][2]);
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}
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else { // only H
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hsv_to_rgb(dx, 1.0, 1.0, &col1[0][0], &col1[0][1], &col1[0][2]);
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VECCOPY(col1[1], col1[0]);
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VECCOPY(col1[2], col1[0]);
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VECCOPY(col1[3], col1[0]);
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}
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// rect
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sx1= but->x1 + dx*(but->x2-but->x1);
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