Cleanup: pep8
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@@ -12,6 +12,7 @@ such cases, lock the interface (Render → Lock Interface or
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Below is an example of a mesh that is altered from a handler:
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"""
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def frame_change_pre(scene):
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# A triangle that shifts in the z direction
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zshift = scene.frame_current * 0.1
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@@ -16,10 +16,12 @@ execution_queue = queue.Queue()
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def run_in_main_thread(function):
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execution_queue.put(function)
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def execute_queued_functions():
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while not execution_queue.empty():
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function = execution_queue.get()
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function()
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return 1.0
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bpy.app.timers.register(execute_queued_functions)
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@@ -31,11 +31,13 @@ owner = object()
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subscribe_to = bpy.context.object.location
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def msgbus_callback(*args):
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# This will print:
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# Something changed! (1, 2, 3)
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print("Something changed!", args)
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bpy.msgbus.subscribe_rna(
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key=subscribe_to,
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owner=owner,
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@@ -44,7 +44,7 @@ class OBJECT_OT_object_to_curve(bpy.types.Operator):
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# Remove temporary curve.
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obj.to_curve_clear()
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# Invoke to_curve() with applying modifiers.
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curve_with_modifiers = obj.to_curve(depsgraph, apply_modifiers = True)
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curve_with_modifiers = obj.to_curve(depsgraph, apply_modifiers=True)
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self.report({'INFO'}, f"{len(curve_with_modifiers.splines)} splines in new curve with modifiers.")
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# Remove temporary curve.
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obj.to_curve_clear()
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@@ -21,6 +21,7 @@ batch = batch_for_shader(
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},
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)
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def draw():
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shader.bind()
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shader.uniform_sampler("image", texture)
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