Code cleanup: spelling & style

This commit is contained in:
2014-03-15 20:08:29 +11:00
parent caf5d90fb0
commit 433d55e9b4
8 changed files with 8 additions and 8 deletions

View File

@@ -113,7 +113,7 @@ static int vgroup_add_unique_bone_cb(Object *ob, Bone *bone, void *UNUSED(ptr))
{ {
/* This group creates a vertex group to ob that has the /* This group creates a vertex group to ob that has the
* same name as bone (provided the bone is skinnable). * same name as bone (provided the bone is skinnable).
* If such a vertex group aleady exist the routine exits. * If such a vertex group already exist the routine exits.
*/ */
if (!(bone->flag & BONE_NO_DEFORM)) { if (!(bone->flag & BONE_NO_DEFORM)) {
if (!defgroup_find_name(ob, bone->name)) { if (!defgroup_find_name(ob, bone->name)) {

View File

@@ -1901,7 +1901,7 @@ static float ui_get_but_step_unit(uiBut *but, float step_default)
} }
/** /**
* \param float_precision For number buttons the precission to use or -1 to fallback to the button default. * \param float_precision For number buttons the precision to use or -1 to fallback to the button default.
*/ */
void ui_get_but_string_ex(uiBut *but, char *str, const size_t maxlen, const int float_precision) void ui_get_but_string_ex(uiBut *but, char *str, const size_t maxlen, const int float_precision)
{ {

View File

@@ -323,7 +323,7 @@ struct uiButStoreElem {
}; };
/** /**
* Create a new button sture, the caller must manage and run #UI_butstore_free * Create a new button store, the caller must manage and run #UI_butstore_free
*/ */
uiButStore *UI_butstore_create(uiBlock *block) uiButStore *UI_butstore_create(uiBlock *block)
{ {

View File

@@ -1146,7 +1146,7 @@ static void ui_text_clip_right_label(uiFontStyle *fstyle, uiBut *but, const rcti
but->ofs = 0; but->ofs = 0;
/* First shorten num-buttopns eg, /* First shorten num-buttons eg,
* Translucency: 0.000 * Translucency: 0.000
* becomes * becomes
* Trans: 0.000 * Trans: 0.000

View File

@@ -285,7 +285,7 @@ static void undo_step_num(bContext *C, UndoStack *stack, int step)
while (a++ != curnum) while (a++ != curnum)
undo_stack_step(C, stack, 1, NULL); undo_stack_step(C, stack, 1, NULL);
} }
else if (curnum < a){ else if (curnum < a) {
while (a-- != curnum) while (a-- != curnum)
undo_stack_step(C, stack, -1, NULL); undo_stack_step(C, stack, -1, NULL);
} }

View File

@@ -405,7 +405,7 @@ static int transform_modal(bContext *C, wmOperator *op, const wmEvent *event)
if (mode_prev != t->mode) { if (mode_prev != t->mode) {
/* WARNING: this is not normal to switch operator types /* WARNING: this is not normal to switch operator types
* normally it would not be supported but transform happens * normally it would not be supported but transform happens
* to share callbacks between differernt operators. */ * to share callbacks between different operators. */
wmOperatorType *ot_new = NULL; wmOperatorType *ot_new = NULL;
TransformModeItem *item = transform_modes; TransformModeItem *item = transform_modes;
while (item->idname) { while (item->idname) {

View File

@@ -573,7 +573,7 @@ void BlenderFileLoader::insertShapeNode(ObjectInstanceRen *obi, int id)
shape->setFrsMaterial(tmpMat); shape->setFrsMaterial(tmpMat);
} }
else { else {
// find if the material is aleady in the list // find if the material is already in the list
unsigned int i = 0; unsigned int i = 0;
bool found = false; bool found = false;

View File

@@ -536,7 +536,7 @@ int wm_homefile_read(bContext *C, ReportList *reports, bool from_memory, const c
char prefstr[FILE_MAX]; char prefstr[FILE_MAX];
int success = 0; int success = 0;
/* Indicates whether user prefereneces were really load from memory. /* Indicates whether user preferences were really load from memory.
* *
* This is used for versioning code, and for this we can not rely on from_memory * This is used for versioning code, and for this we can not rely on from_memory
* passed via argument. This is because there might be configuration folder * passed via argument. This is because there might be configuration folder