Code cleanup: spelling & style
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@@ -113,7 +113,7 @@ static int vgroup_add_unique_bone_cb(Object *ob, Bone *bone, void *UNUSED(ptr))
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{
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/* This group creates a vertex group to ob that has the
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* same name as bone (provided the bone is skinnable).
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* If such a vertex group aleady exist the routine exits.
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* If such a vertex group already exist the routine exits.
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*/
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if (!(bone->flag & BONE_NO_DEFORM)) {
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if (!defgroup_find_name(ob, bone->name)) {
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@@ -1901,7 +1901,7 @@ static float ui_get_but_step_unit(uiBut *but, float step_default)
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}
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/**
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* \param float_precision For number buttons the precission to use or -1 to fallback to the button default.
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* \param float_precision For number buttons the precision to use or -1 to fallback to the button default.
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*/
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void ui_get_but_string_ex(uiBut *but, char *str, const size_t maxlen, const int float_precision)
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{
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@@ -323,7 +323,7 @@ struct uiButStoreElem {
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};
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/**
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* Create a new button sture, the caller must manage and run #UI_butstore_free
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* Create a new button store, the caller must manage and run #UI_butstore_free
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*/
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uiButStore *UI_butstore_create(uiBlock *block)
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{
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@@ -1146,7 +1146,7 @@ static void ui_text_clip_right_label(uiFontStyle *fstyle, uiBut *but, const rcti
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but->ofs = 0;
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/* First shorten num-buttopns eg,
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/* First shorten num-buttons eg,
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* Translucency: 0.000
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* becomes
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* Trans: 0.000
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@@ -285,7 +285,7 @@ static void undo_step_num(bContext *C, UndoStack *stack, int step)
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while (a++ != curnum)
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undo_stack_step(C, stack, 1, NULL);
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}
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else if (curnum < a){
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else if (curnum < a) {
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while (a-- != curnum)
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undo_stack_step(C, stack, -1, NULL);
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}
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@@ -405,7 +405,7 @@ static int transform_modal(bContext *C, wmOperator *op, const wmEvent *event)
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if (mode_prev != t->mode) {
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/* WARNING: this is not normal to switch operator types
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* normally it would not be supported but transform happens
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* to share callbacks between differernt operators. */
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* to share callbacks between different operators. */
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wmOperatorType *ot_new = NULL;
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TransformModeItem *item = transform_modes;
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while (item->idname) {
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@@ -573,7 +573,7 @@ void BlenderFileLoader::insertShapeNode(ObjectInstanceRen *obi, int id)
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shape->setFrsMaterial(tmpMat);
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}
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else {
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// find if the material is aleady in the list
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// find if the material is already in the list
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unsigned int i = 0;
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bool found = false;
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@@ -536,7 +536,7 @@ int wm_homefile_read(bContext *C, ReportList *reports, bool from_memory, const c
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char prefstr[FILE_MAX];
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int success = 0;
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/* Indicates whether user prefereneces were really load from memory.
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/* Indicates whether user preferences were really load from memory.
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*
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* This is used for versioning code, and for this we can not rely on from_memory
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* passed via argument. This is because there might be configuration folder
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