Integration of the Google Summer of Code Modifier Stack Upgrade project. The
main features are: * Modifiers can now be in any order in the modifier stack * DerivedMesh now has a standard framework for custom element data to be passed through the stack with mesh data (being copied and interpolated as appropriate), so modifiers can access whatever data they need * The modifier stack code has been refactored and a number of bugs have been removed * The EdgeSplit modifier has been added: http://mediawiki.blender.org/index.php/BlenderDev/EdgeSplitModifier * The DerivedMesh modifier has been added: http://mediawiki.blender.org/index.php/BlenderDev/DisplaceModifier * The UVProject modifier has been added: http://mediawiki.blender.org/index.php/BlenderDev/UVProjectModifier For more info, see: http://mediawiki.blender.org/index.php/User:Artificer/ModifierStackUpgrade (currently undergoing reorganisation)
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@@ -1370,7 +1370,6 @@ static int draw_dm_faces_sel__setDrawOptions(void *userData, int index, int *dra
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if (efa->h==0) {
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glColor4ubv(cols[(efa->f&SELECT)?1:0]);
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*drawSmooth_r = (efa->flag&ME_SMOOTH);
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return 1;
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} else {
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return 0;
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@@ -1750,7 +1749,6 @@ static int draw_em_fancy__setFaceOpts(void *userData, int index, int *drawSmooth
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if (efa->h==0) {
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set_gl_material(efa->mat_nr+1);
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*drawSmooth_r = efa->flag&ME_SMOOTH;
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return 1;
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} else {
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return 0;
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