Refactor: BLI_path_util (part 2)

Use BKE_appdir/tempdir naming prefix for functions extracted from BLI_path_util
This commit is contained in:
2014-11-23 15:54:29 +01:00
parent 6308c16675
commit 43fa4baa6c
32 changed files with 135 additions and 133 deletions

View File

@@ -431,8 +431,8 @@ int main(int argc, char** argv)
sdlewInit();
#endif
BLI_init_program_path(argv[0]);
BLI_temp_dir_init(NULL);
BKE_appdir_program_path_init(argv[0]);
BKE_tempdir_init(NULL);
// We don't use threads directly in the BGE, but we need to call this so things like
// freeing up GPU_Textures works correctly.
@@ -871,7 +871,7 @@ int main(int argc, char** argv)
}
}
else {
bfd = load_game_data(BLI_program_path(), filename[0]? filename: NULL);
bfd = load_game_data(BKE_appdir_program_path(), filename[0]? filename: NULL);
}
#if defined(DEBUG)
@@ -1143,7 +1143,7 @@ int main(int argc, char** argv)
MEM_printmemlist();
}
BLI_temp_dir_session_purge();
BKE_tempdir_session_purge();
return error ? -1 : 0;
}